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91
Setting Submissions / (WIP) NPC Species - Mizok
« Last post by Slaskia on May 06, 2016, 02:57:21 PM »
This is an NPC sentient species that is native to TE and is not meant to be a playable race.

Mizok are a semi-aquatic species that typically live along tropical coastlines and rivers.  They are a primitive, peaceful species whom prefer to avoid conflict, but are willing to trade with other intelligent species.

Description

Mizok stand roughly five to six feet tall and have a muscular, finned tail that is approximately 3/4th’s of their height, with the males always the taller of the two sexes.  Their head is long from front to back, roughly two feet in length, with 2/3rd’s of it in the form of a triangular crest: for males these crests also have additional triangular bumps along the side, the number of which can vary.  At the point where the crest ends on the head, the face slopes and narrows, ending with slitted nostrils and a narrow, yet somewhat deep mouth.   Eyes are large, dark blue, glassy orbs appear to fade into black: a sign they could be compound eyes, but it is yet to be confirmed.

Necks have four gill slits on either side.  Arms are long and thin, hands are human-like, with webbing running between them up to the second knuckle.  Legs are digitigrade, feet sporting four toes that are similar to a frogs.  In addition, males have a pair of short, movable sails located on either side of the spine, running from the top of the shoulder to mid-back. 

Skin color is various shades of green/blue green, with darker spotting or stripes along the back and head crest: within these spots are dark blue, semi-luminous, stripes or spots.  The belly side of the body and underside of the feet may or may not have a lighter shade, which can be solid, or splotched.  Tail find and webbing are always a darker green.

Biology (in bullet format for now)
- Have duel-action lungs, meaning they can breathe in both air and water, though the water breathing is more limited.
- are protogynous hermaphrodites.  In layman:  all Mizok are born female, but the oldest, most senior female will eventually become male when the female/male ratio starts to lean too heavily toward females. (More than 8:1 female:male)
- Egg layers, with the eggs similar to that of frogs.  Eggs are laid in either tidal pools, or carefully guarded ‘nests’ made of seaweed and other plants.  Incubation period is unknown.
- Eggs hatch into tadpoles (referred as ‘tads’).  Time to grow into an adult is unknown.
- Lifespan unknown
- Communicate verbally through a series of clicks and whistles.  Suspected they also communicate in another way, possibly a form of telepathy.

Link to a very old concept piece for them:  http://slaskia.deviantart.com/art/Concept-Mizok-25786326
I intend to redo it for this place, but we'll see how well that goes....
92
Setting Submissions / Re: Faction concept (WIP)
« Last post by ExperimentAlpha on May 04, 2016, 04:25:33 PM »
Looks pretty awesome. I don't know about you, but being forced to drink the blood of living creatures is one heck of a dark side.  I really do like how these guys are developing!
93
Setting Submissions / Re: Faction concept (WIP)
« Last post by Slaskia on May 04, 2016, 02:22:18 PM »
I'm leaning toward removing it, tbh.  Only reason I haven't yet as I feel there needs to be a definite 'darkside' to them.  Just being 'selfish dicks' wouldn't be enough as typically such individuals wouldn't be allowed to become vakar in the first place.

Added more to the OP (society and joining them)
94
Setting Submissions / Re: Things to be decided.
« Last post by ExperimentAlpha on May 04, 2016, 01:51:39 PM »
Also of note - how flexible are the established systems? Can they be altered or are they set in stone?
95
Setting Submissions / Things to be decided.
« Last post by Slaskia on May 04, 2016, 01:13:09 PM »
What this thread will be for is figuring out fundamental area that should be ironed out/decided before other things are fully fleshed out.

A big question on my mind, especially at the very start, is:  how much about this world will the characters already know?  This is important, as knowing the answer to this question will tell us how much work in the background needs to be done before we open our doors.

Related questions:

How established are the individual factions/cities/etc when we start?  Will the majority be new arrivals to the planet (initially)?
How will magic work? (in the works)
How much of the magic system has been figured out by the characters?

I will add more as I think of them.
96
Setting Submissions / Re: Faction concept (WIP)
« Last post by ExperimentAlpha on May 04, 2016, 04:20:15 AM »
I could see that as being acceptable as long as it's not abused. I don't think that you will, but other players might XD We'll leave it be for now, if there's a problem then we can change things.
97
General Discussion / Re: To-Do List
« Last post by Slaskia on May 04, 2016, 12:37:53 AM »
Personally I would hold off on general recruitment until more of the setting is finalized.  The exception would be individuals that would assist in the world building/set up.
98
Setting Submissions / Re: MAAAAP!
« Last post by Slaskia on May 04, 2016, 12:35:47 AM »
Oof...I suck at scale.  I've been toying with the idea of doing individual, more detailed maps of the individual continents, but I'm not sure if I can pull it off.  I'll have to poke Kalshion to see if he knows of a way.
99
Setting Submissions / Re: Faction concept (WIP)
« Last post by Slaskia on May 04, 2016, 12:33:59 AM »
Understandable concerns about the mind reading aspect.  The only time I've seen such a thing portrayed in this way was in the Underworld movies.  I intend to have this ability (at least this form of it) be vakar specific only, but if folks still think it would be potentially too problematic, I have no issue removing it.
100
Setting Submissions / Re: Faction concept (WIP)
« Last post by ExperimentAlpha on May 03, 2016, 10:55:32 PM »
Hey Slaskia! Firstly, love the concept. It's an interesting take on vampiric folk that I've not seen before. My only concern is with the 'mind-reading' aspect. I've yet to really see such a thing done well unless it can only be done on NPCs, and even then it could be problematic for GMs wanting to keep a secret from the players for the sake of plot. Simply a concern I wish to voice ahead of time, as this would set a precedent for (possibly) allowing players to have mind-reading abilities going forward. Beyond that, they look pretty good ^_^
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